11/26/2023 0 Comments 2300 ad chrono compendiumAnother thing is a branching web (or “multitemporal”) structure, where there are timelines that are completely parallel to each other, with nothing in common, except by analogy. Because one thing is a tree-branched time structure whose branches all have a common point at some level, a common past. ![]() This issue of having a common point for branching is very important. Linear Temporal Logic and Branching Temporal Logic. All the past is equal between these two timelines, but from that point on, no more, and the temporal changes are accumulating, being able, via chaos theory, to generate very different futures. Note that from this perspective there is a point in common between these branches before Serge goes to sea (where he drowned and died or did not die). In the events of Cross, for example, there is a branch: in one timeline, Serge drowned as a child, and another in which Serge did not die and is controlled by the player 10 years into the future from that event that would have killed him. And it is in this logic that Chrono Cross works. There would be two possible futures, one branching from the point of time travel in which Lavos is defeated and the other would lead to a future in which he is not defeated. ![]() On the other hand, if it were a branching-time ontology, it would not be like this. This means that, in a time travel, if Chrono and his friends manage to defeat Lavos in the past, the future in which he is not defeated and destroys much of life on the planet simply ceases to exist. We saw that Chrono Trigger presupposes an ontology of linear time, that is, time is like a straight line with past-present-future. ![]() In our case, we are interested in the Ontology of Time, which addresses questions such as “what is time?” and also more specific problems within a time frame. For example, in the ontology of fiction, among other things, what is a fictional work, in what sense can we say that a fictional character exists, and what constitutes its existence? Similar questions arise, for example, if we ask “what is a number?” (as an abstract entity), and so on. In Part 1, it was said that Ontology is a subfield of Philosophy that studies existence as such and, more specifically, problems related to what something is, how to define its existence, and the consequences of that. To this end, I will revisit what we have seen in the theory applied to Chrono Trigger/Chrono Cross, and then, in the next topic, I will address the question of existence and identity in Trigger's temporality and, subsequently, in Cross's temporality. ![]() As they are different topics in the area of Ontology, however, it is possible to follow this article separately. These titles are very timely for debating these concepts because they pose interesting questions about identity and existence through different executions of the time travel premise.īeing that this is a continuation of Part 1, it is recommended that you have read it as I mentioned above. What time structures? Those of the Chrono Trigger (linear) and Chrono Cross (multitemporal branched) temporal structures. More specifically, we will discuss these concepts considering the structure of time. Now continuing the duology of articles on temporal ontology in the Chrono series, today we are going to talk about two fundamental concepts in ontology: existence and identity. Chrono Trigger/Chrono Cross and Temporal Ontology, Part 1
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |